Friday, October 30

Brütal Legend IMO


Heavy Metal. There's an incredible sub culture associated with Heavy Metal. I mean we've all seen the images for band posters or on the sides of vans. Or seen a pack of metal heads just hanging out. I'm not a metal fan by any means but it's easy to see how a bunch of people all looking to express themselves can express it through an epically big movement such as Metal. The concept behind Brutal Legend was to take these metal images and create a world in which the Titans of Metal reigned supreme. To take us along this adventure Double Fine needed a hero worthy of this epic land. Jack Black is the one who will lead us on this unforgettable adventure by voicing the games hero, Eddie Riggs. At first I was wary of such a "gimmicky" combination. I mean I loved School of Rock and Tenacious D and the Pick of Destiny but eight hours of video game are going to need more than funny songs and JB being hilarious.

I didn't know anything about Tim Schafer when I started either. After I looked him up on the ever trustful internet I learned that he worked on some amazing titles as a writer. He worked for LucasArts and worked on The Secret of Monkey Island and Grim Fandango which were both critically acclaimed games. He then went on to start his own company called Double Fine where he produced another widely popular game called Psychonauts. I still have never played Psychonauts but close trusted friends of mine have told me how it changed their lives. Psychonauts is available for download on Xbox Live so a review may be coming your way in the near future. Brutal Legend is his next title and coming from an inspirational mind such as his, this should hopefully be more than just a gimmick.

The opening video explains the nature of Eddie Riggs, a build anything, fix anything, tough and experienced roadie. He explains that "A good roadie knows his whole job is to make someone else look good..." As one of the guitarists of the band is about to fall to his death, Eddie saves the day only to have part of the stage crush him. As Eddie lies beneath his own stage bleeding, some of the blood gets on his belt buckle summoning the eternal metal fire beast Ormagöden. Ormagöden then murders the rest of the band and transports Eddie to a fiery world of magic and metal. When Eddie wakes up he realizes that he's not in kansas anymore and begins to fight his way through demonic hordes of terrible enemies. As he's fighting he comes across Ophelia who is fighting with the human rebels against their demonic enemy Doviculus. Ophelia takes Eddie to the human camp where he meets Lars and Lita Halford, the leaders of the human resistance. Eddie can easily see that his job as a roadie is to put someone else in the spotlight and make them the hero. He tells Lars to rise as their king and lead his people to freedom. Eddie goes out to gather an army fit for a king and rallies together a myriad of different people to his cause. Doviculus has a human general named Lionwhyte, who is the epitome of bad hair metal bands. Once his army is formed Eddie takes his band of warriors on tour to fight their first target: Lionwhyte.

The game has an incredible environment that consists of a few varying climates. There are random structures and obstacles protruding from the ground that look like they're from a Megadeath album. They did look quite impressive regardless of their arbitrary presence. Some of these monuments were awe inspiring such as the "Screaming Wall" and "Bladehenge". The combat in Brutal Legend is a touchy subject. It's generally a hack-and-slash action game with a cool magic element. At the beginning of the game Eddie picks up an axe with which he uses for melee and his beautiful guitar Clementine, which by "shredding hot licks" can cast magic spells. Clementine is awesome and you know it. Part of me does wish that the axe and Clementine were combined to create a melee weapon that was also a guitar but I don't get everything I wish for and the axe plays a semi-important role for the end game. The combat is quite easy and repetitive because it is a hack-and-slash style game but the developers made up for it by making the levels short and sweet. One doesn't have to spend forty minutes hacking his way through hordes of the same boring enemies just to die and do it all over again, God of War 2!

This is where Brutal Legend's combat threw me for a loop. Halfway through the game it introduced stage battles. These battles take place in one area where Eddie and his crew set up a mobile stage and battle against an oncoming army. This part of the game is not hack-and-slash, we've now transitioned into a Real Time Strategy. At first I thought to my self "Hmm, this is kinda weird but I guess it fits with the whole band on tour thingy." These stage battles consist of building merchandise booths over designated fan pits. These "merch" booths then supply your stage with fans and then Eddie can 'spend' these fans to buy units in which to do battle. It's a neat idea but the execution is quite rough. RTS's weren't designed for console games and it's very obvious by how tricky it is to control units and order them around. I really felt that this new element lurched the sweet ride Brutal Legend was turning out to be. The transition into the RTS elements are harsh and these battles really drag the game on. I will say that the units are quite clever and well put together, even though they're not well balanced. Headbangers are the first of Eddies hilarious units, they use their thick skulls and strong necks to attack enemies as basic melee ground units. The Roadie unit was another favourite of mine. They are your standard stealth units who use the power of being a roadie to stay invisible to the human eye and use feedback from the stacks on their backs to destroy buildings.

I played Brutal Legend all the way through and was overall pleased by my experience. There are a few things to be aware of if you venture to play this game. It is noted that the RTS element puts a painful thorn in the side of a generally enjoyable game. The gameplay is simple and repetitive but worth dealing with thanks to the creative world, bad-ass characters, and hilarious units. Brutal Legend's story is a little weak, and unfortunately the weakness starts right around the middle of the game and doesn't get better. As cool as some of the characters act they are pretty shallow even for supportive roles. Eddie Riggs stays just as rad from beginning to end and really closes the game out nicely as you'll find out. Tim Schafer's dialog is well written and very funny. So to those who will play this game I warn you with this; make sure you approach this game with the same expectation as you would Spinal Tap. There are many awesome features, but beware: there are some lacking components that make Brutal Legend potentially disappointing.

Thank you for your time my friends.

Also, I found that Yahtzee's review of Brutal Legend really echoed my opinion, even if he was a bit harsher then I was.

Monday, October 26

Operation Flashpoint: Dragon Rising IMO


I walked into Blockbuster this week with the gleeful excitement of a young boy only to have my hopes crushed. On October 20th a game called Borderlands was released. If you have never heard of it check it out, the concept is quite cool and my interest was peaked. My Blockbuster location only orders four or five copies of new exciting games and will order twenty or twenty five copies of really bad games. When I arrived there on the 20th they were all out of Borderlands and had to settle on Operation Flashpoint: Dragon Rising (OF:DR).

OF:DR is a modern military first person shooter made by Codemasters. A great man once said "you can't judge a book by it's cover" and I usually try not to but Codemasters has never put out a game that I've enjoyed. In my own journey to become a wise man I decided to give OF:DR its chance to blow my mind. Now listen Codemasters, it's not an easy task trying to release a modern military FPS in todays market. There are plenty of great titles out there like Battlefield 2 or Call of Duty 4: Modern Warfare just to name two, who handle this genre easily and successfully.

As soon as the game booted up and the menu music started I was pleasantly surprised to hear a soft chorus of female voices in a slow song that sounded quite epic. The dark silhouetted menu screen was well put together and quick to navigate. It all reminded me of Black Hawk Down. I selected "New Campaign" and began my new adventure. I was quickly assaulted with the opening video which looked like it was all done in flash. This was cool the first time I saw it in the opening video for Call of Duty: World At War. Nice try OF:DR but I'm going to need a bit more effort out of you. The video explained the history of a small island called Skira, which is based on the real world island of Kiska. Basically China and Russia have been warring over this island because of, you guessed it, oil. Russia and America are allies against the Chinese forces and the American army comes to the rescue.

After being briefed quite loosely on what my squad and I are doing on the island I accepted my mission and began my purging of the Chinese occupancy force. The screen quickly faded from black to the first person perspective I expected and I began to press buttons familiarizing myself with the controls when what to my surprise did I find? No jump button!? I'm supposed to believe that my United States Navy Marine can't jump? I understand as a developer you need to find a way to keep things realistic (so no bunny-hopping) but if I can't jump over small rocks and bushes how am I to believe my marine can survive everyday life? Putting aside my feelings over the whole jump button fiasco I pressed the "map" button and was actually impressed. Codemasters actually copied the terrain of the entire island of Kiska and gave it to us a sandbox and subsequently gives us a great sense of immersion. Excited by this idea I felt that my mission could wait a few minutes and began to explore the island. This quickly became uninteresting as the actual island is quite big and takes a fair amount of time to travel.

After turning back from my wayward exploration I decided to continue my mission and see what else OF:DR had to offer. The first thing I noticed was that I had to walk/run a long ways to get to my current objective. This is acceptable only because they based the terrain on a real island. It's also really frustrating as the game has checkpoints at which it'll save your progress. If one were to die for any reason before one of these checkpoints then the game reloads you at the previous checkpoint, leaving all that walking to be done again. As I neared my objective my soldier verbally stated "Target....Rifleman.....300 meters North". I quickly dropped to one knee and looked through my scope to check out the situation. Nothing. I couldn't see anything. It was all just trees, grass, foliage, and sky. No worries I thought, if I can't see them then they probably can't see me. I took a few more steps when I was hit in the chest by a bullet. I dropped back down and looked through my sights again and could see my target ahead, I lined him up and pulled the trigger. Nothing. I shot again and again, all perfectly aimed shots. Nothing. During this time I kept taking fire and eventually died. If I can't see a soldier from 300 meters then he shouldn't be able to see me, and if he can then why can't I hit him if he can kill me from that distance?

I grew increasingly more frustrated with OF:DR as I continued playing it. Your fire team is a bunch of badly programmed AI. It takes at least 4 bullets to even slow down an enemy while it only takes 1 enemy bullet to put you down. The tactical order menu is slow and out of date. What happened to voice activated commands? SOCOM: U.S. Navy Seals did a great job and it was released in 2002. Once you opened a door it wasn't closable. There's too much that fell apart as I played OF:DR. Too many things were inexcusably bad. A good menu, potential for great immersion, and nice scenery isn't enough to make a good game. I felt as though OF:DR was trying to be a copy of some great military tactical FPS's but it falls short. So the next time you walk into a store thinking about playing a good FPS, skip right past any Codemasters game and pick a classic. Operation Flashpoint: Dragon Rising is not worth the time or effort of playing it.

Thank you for your time my friends.

Thursday, October 22

FarmVille IMO


In between finishing my NHL 10 post and renting the newest game a few friends of mine suggested quite jovially that I start playing FarmVille. FarmVille is a flash game made by Zynga and is built on the foundation that farming is fun. I was extremely skeptical, but they zealously described their excitement for planting strawberries and buying buildings to adorn their farms and rescuing cute little pink cows.

FarmVille is a simple game that consists of plowing fallow plots of land and then planting seeds of various plant types. After a certain predetermined growth period you begin harvesting and selling your crops for coins. There is a bit of strategy as each seed you can purchase sells for a different amount and they grow at different rates. This is where the game ceases having depth. (Oh I almost forgot to mention that all of the things you can buy with the coins you earn from farming!) One may purchase all sorts of buildings, decorations, and vehicles. All of these things can be placed on your farm wherever you see fit. Although they do absolutely nothing for you, the vehicles don't make you go faster, the barns don't let you store more seed and the decorations are so trivial.

I started playing FarmVille one week ago today and decided to really play this game as best as I could. I started by using all the available land to place my plots down, to maximize the amount I could plant at one time. Then I chose the best seed for my goals, which were to make the most amount of money/experience by only checking FarmVille once a day, which happened to be Soybeans. I also decided I wasn't going to spend any coins on the useless items (anything but seeds) and just horde my coins to see how well I did. There is one other way to gain coins and experience points in FarmVille. By inviting your Facebook friends to play FarmVille they become your "neighbours". You can visit your neighbours farms once a day and help out. They always have one of four issues, and you just need to click "accept" to help out, there by receiving coins/exp. This is by far the best way to gain exp and grow in levels, and I really liked this about FarmVille. It is a new idea that you can visit other peoples farms and instead of negatively affecting them you can "positively" affect their farm.

In one week I managed to get to level 13 and have 37 885 coins. Nothing else has happened, my farm looks just like it did when I first started, my farmer looks the same, I'm not any closer to the end of the game. I was under the impression that games of any nature had an end, a point of completion, a way of measuring success. It turns out that I was wrong. Doing some quick research I discovered the definitions for Video Game and a great light was shed upon my life. The definition of "Video Game" from dictionary.com:

n. An electronic or computerized game played by manipulating images on a video display or television screen.

This definition isn't specific enough with out defining game. The definition of "Game" from the same website:

–noun 1. an amusement or pastime.

By these definitions I guess you could say that FarmVille is a "video game". People seemed to be "amused" by this series of clicks and flashing images. In fact I heard a stat from a source that stated "there are more people actively playing FarmVille than the population of Canada". That's a lot of people wasting a lot of time for no purpose other than to placate their own lives. Zynga was smart by adding a small button that simply states "+ add coins and cash" to the game interface. This small button then takes you to a screen where you may purchase coins and cash with a credit card. Now lets say 1 in 5 people are dumb enough to purchase fake money for real money, it happens and you know it (remember WoW). The population of Canada as of 2009 is 33,819,000. 20% of that number (or 1 in 5) is 6,736,800 people. Hypothetically speaking, that means that nearly 7 million people who play FarmVille are dumb enough to buy coins and cash. Lets do the math.

6,736,800 X $5 (minimum purchase amount on FarmVille) = $33,819,000 (ironically, the same as the population of Canada as of the 2009 statistic).

That's a lot of money for a simple flash game and I feel like these numbers are on the low side of reality. I did make the decision to play FarmVille for one week to try it out but I also found myself just needing to play it. It was oddly quite addicting, I just had to harvest and plant more seeds. FarmVille is not for the weak willed, if you find yourself easily addicted to mindless meaningless tasks then beware. For those of you who appreciate a great flash game, stay away! Do not be fooled by images of riding a tractor around your multicoloured hay bales while your hordes of cows and ducks cheer you on, its all a ruse. I would suggest to all who play this game: break your bonds to its slavery and if you still need to escape reality for even just 15 minutes maybe pick up reading again, or just visit my blog.

Thank you for your time my friends.

Tuesday, October 20

NHL 10 IMO


As we are all aware the hockey season is upon us again. With a new season of sport comes EA's barrage of new sports games that are just a little different than last years. Don't get me wrong I love sports games. Sometimes I just want to turn my brain off and enjoy watching/playing hockey or football or golf. Please don't fool yourself, EA has the sports video game world by the balls. While I normally hate this kind of fascist monopoly they do make the best games so in that respect, my hat is tipped gentlemen.

I haven't owned a hockey video game since Blades of Steel, and things are a bit different 20 years later. Last year I purchased EA's NHL 09 and thus was updated. Playing NHL 09 has given me the basis of which to judge NHL 10 so this is where all my opinions stem from. The first thing I noticed about NHL 09 was the "Be A Pro" mode where the user can take the role of a single player and thus live out his/her childhood dream of playing for the Calgary Flames. This mode has carried on into NHL 10. In Be A Pro mode I created Shawn Vogels who happened to play for the Abbotsford Heat. My career started on the third forward line for the Heat. I played 33 games in the AHL working my way through the lines to become a starting Right Wing until my dreams had become a reality; I was called up by the Calgary Flames. During my time in the AHL I managed to score 122 points, scoring 69 goals. OK so the difficulty was on rookie but I wanted to breeze through the AHL so I could get to the good stuff. One thing I do really enjoy about the Be A Pro mode is that you only play as your pro. Forcing you to play your position and to really effect the game when you're on the ice.

NHL 10 brought with it something new from 09. In all sports games as you create your fantasy player you get to choose what equipment they get to wear, this is purely for aesthetics and completely understandable. As I came to the equipment part of my player during creation I found a surprise waiting me. Each piece of equipment had an amount of "slots" in it, these slots were to be filled with unlockable boosts. Each Be A Pro player has stats that can be increased during the season by gaining experience points in each game. These XP can be spent in the "player growth" section of the Be A Pro Central menu.

WHAT!? Oh I can't believe that just happened! Someone spilled Diablo 2 all over my hockey! I mean look at it! It's everywhere!

Socketed items EA. Really? This is too much. Here's what I don't get; you need to build a skill up by 10 points to really notice a difference on the ice and each boost is only in increments of 1, 3, or 5. There really isn't any point in trying to unlock the boosts but lets say you really want to use them, there's a little catch. The game allows you to use a small number of already unlocked sticks, gloves, helmets, and skates; these have no sockets. There are a number of socketed items but they are all coloured in very odd ways. The worst of these being the helmets, I mean lets say I want to use these tiny stat boosts, you're telling me I have to wear a helmet that looks like it came from Canadian Tire. This whole concept is going too far EA, the equipment is supposed to make feel like I'm even more a part of the NHL not fighting in the Army.

Thinking about socketed items got me thinking more about this Be A Pro mode. I realized that I wasn't actually playing hockey anymore. I was playing an RPG on ice. I mean right from the beginning I chose my name, my position, and my team; or really my name, my class, and my alignment. I then got to decide what items to equip and embarked on my journey in the NHL. Every game/battle I gained XP depending on how well I preformed and I spent this XP on stats to raise my overall rating/level me up. Maybe this is why I really liked the Be A Pro mode, they totally played my fantasy RPG heart strings. Very clever EA very clever.

I continued on the road to the cup playing trying to put my resentment aside. The hockey was fun, it was fast, and EA has added some fun new additions from last year. I love the new "awareness" the players have for the puck. It's quite cool watching my players try bat in a bouncing puck as it's hip height near the net. On the flip side the first time Kiprusoff spun around and backhanded a puck away from the net I jumped out of my seat and yelled in victory. Another cool new aspect is the board play. Granted I never noticed it when it wasn't in 09 but I like that it's there, it helps in all the ways it actually helps IRL. Let's talk about the fighting. The fighting is a lot of fun, the first person view makes the fighting so good. I also appreciate the simple controls, nothing is more frustrating in a boxing game than hard controls. I love the sound byte for the impact of the punches, it sounds so old school gaming. As a creative new fighting system you can't have this issue; as soon as someone goes down there's only two video finishes. It's terribly repetitive and actually made it not worth having my pro sit in the box for five minutes. I'll need more incentive to fight other than two fight finishes and having my pro get face washed after the play. To wrap up the game play bash portion of this review I need to express how annoying it is that even if you turn off the "penalties after the whistle" option there's still a considerably long amount of time between after the whistle and before I get to play again.

Without Lord Stanley's cup in my hands I had to continue until I was victorious. As I played through the playoffs and eliminated each team I became increasingly upset with the video of a series end, they were all the same, just the jersey's were different. With a growing sense of uneasiness I worried that once I won the cup the video would repeat again I wearily started the final series against the Toronto Maple Leafs. As the final period of the series came to a close with victory so close I could taste the metal of the cup on my lips, Shawn Vogels scored the open net goal to seal the Leafs fate. The Stanley Cup celebration video started and what did my heart feel? A complete lack of surprise as the video repeated itself. The celebration video was only two minutes and thirty seconds long, and half of that was copy pasted from the series end video. Now you're probably thinking "Shawn, you over critical fool, why are you so hard on the cinematics when you've just won the Stanley Cup?" Good question, and here's my reply; I feel like the goal of playing a season in NHL 10 is to win the Stanley Cup. 82 regular season games, all of playoffs, injuries, a large number of fights, trades, hat tricks, and sweet retro jerseys all for one thing, hoisting that glorious trophy. Why wouldn't you make the final video for the game an epic one? I would love to see a fifteen minute video of all the players passing the trophy around, hilarious player interviews, highlights from the year and playoffs, maybe some shots of the players drinking from the cup in the locker room, and some sense of glorious longevity as my name is engraved upon that moment forever.

NHL 10 was a lot of fun. I could keep playing game after game and probably will continue to play it as I watch hockey on T.V. Play NHL 10 and have fun scoring goals and fighting your friends. Even though I can complain about many things, it's still the best hockey game out there and I'm going to continue to play it.

Thank you for your time my friends.

Halo 3: ODST IMO



First things first, I have never liked Halo. I guess for some reason I always hated Microsoft for just buying their way into the video game world. Halo: Combat Evolved was the flagship for the Xbox and I resented it. Just because you're bigger and have millions of millions of dollars you can't just push your way to the top of an industry. Oh wait, they did. Not only did Microsoft do it, they did it well. Halo was well received and even coveted by the self proclaimed "Halo Nation." Trying not to be ignorant I gave Halo it's chance to "wow" me and surprise surprise it didn't. Halo has a storyline. It's not a great storyline but it's also not terrible. What Halo does have though is a well rounded multiplayer. Ever since James Bond: Goldeneye came out for the N64 developers have been trying to raise the bar in multiplayer FPS's. Bungie has definitely raised the bar and Halo holds the new standard for multiplayer FPS's. Unfortunately for the Halo games I no longer get absorbed in multiplayer games and have come to judge their campaign.

When I first heard that a new Halo game was being released I simply shrugged my shoulders and passed the notion off as another kick to a long dead horse. This was my attitude until one day while at work I lazily watched TV as a commercial came on, the live action trailer for Halo 3: ODST blew my mind. Now THAT is how you sell me on a new Halo game! After work that day I went home and brushed up on my Halo history to see if this new game would have any potential for a great game. The Halo story follows it's hero Master Chief who is by all means a bad ass main character. Master Chief is a great main character only because of Halo's multiplayer aspect. What I mean by this is he's emotionless, faceless, and he takes care of bidness. It doesn't leave room for any emotional weight in the game. Because Halo 3: ODST stars an actual human soldier who is involved in a separate story arc from the original games I had a glimmer of hope for this new game.

Halo 3: ODST takes place moments after Earth is attacked by the Covenant. The Covenant has surprisingly attacked only one city, New Mombasa. Luckily I managed to read the game's instruction booklet and found out that the Covenant had discovered something buried underneath the city and the ODST squad was pulled from the front line for a special top secret mission. I was pretty excited to start the game so when I started it up I hardly noticed the fact that it never explained why my ODST squad was coming back to Earth and not fighting on the front lines. I waved that small oversight off as the opening video started, I watched as three soldiers talked about the attack on New Mombasa and then all of a sudden in walks Captain Malcolm Reynolds from Firefly, also popularly known as Captain Hammer from Dr.Horrible's Sing Along Blog. My jaw dropped to the floor as he argued with ONI agent Dare. Firefly is a favourite TV series of mine and Captain Malcolm Reynolds is a favourite character from the show, this game was developing nicely. The video explains that the ODST squad will be landing in the city and there will be combat. Not a lot of motivation for my character but I was pretty pumped about Nathan Fillion so I moved on.

The video ends with the squad hurdling towards the Earths surface in their HEVs but before they could land, an assault carrier makes some sort of "hyper jump" and sends all the pods scattered over the city. You play as the rookie of the squad who unimaginatively is named "rookie." As the game takes over from the initial video you find yourself stuck in your pod, where you partake in a little tutorial. The rest of the game flips between segments where you play as the rookie searching the ruins of New Mombasa for the rest of his ODST squad and segments where you play as other squad members doing very Halo things. The rookie segments have a great erie nervousness as you search for clues that lead you closer to the truth of why your squad is there in the first place. I really enjoyed the rookie segments. They have this sense of mystery and had the start to an emotionally rich game.

Here's where the game fell terribly short of my heightened anticipation. Our hero, the rookie, is a voiceless, faceless, emotionless soldier who we move through levels kicking ass and taking names completely relying on his supporting characters to bring any life to the game. I have never liked Halo and ODST had some serious potential to be something different and incredible, but the longer I played ODST the more I realized that I was just playing another Halo. Another episode in a series I don't enjoy.

Here's my final thoughts on Halo 3: ODST. For those of you who consider yourselves a part of the "Halo Nation" you'll love this game. That being said I'm sure you'll love anything Bungie slaps the Halo logo onto. Halo 3: ODST was well marketed, had great potential, powerful build up, Captain Hammer and still couldn't pull off a decent campaign. To bad Bungie, you lose again. Unless you're just trying to make money, in which case you win.

Thanks for your time my friends.

Oh and P.S. Alan Tudyk and Adam Baldwin also star as Mickey and Dutch respectively. AMAZING

Video Games IMO



Twenty four years have past since the day of my birth. Many events have shaped my growth. I feel as though one of the largest and most significant events being the release of the Nintendo Entertainment System in 1985. Albeit I was born the same year and too young to truly understand the impact of such an event; it was the start of a relationship that would take me through ups and downs throughout life.

I spent most of my early years playing NES and SNES games. playing all of the classics and learning the basic building blocks of gameplay mechanics. Everything changed again in 1996 when Nintendo released the infamous N64. The N64 brought with it legendary classics like Mario 64, Zelda: Ocarina of Time, Goldeneye, and Super Smash Bros. The next few years were filled with exploration of the video game world. I delved into Sony's Playstation with it's more mature titles and it's own classics that I fell in love with.

As the years passed more titles came out and soon to follow were newer consoles. As I reached the age of fourteen I started getting into PC games and grew to appreciate their merit as well. I've tried to stay on top of my passion for the art of video games and as a result I've enrolled into the Video Game Art & Design program at the Art Institute of Vancouver starting April 2010. I'm quite excited to begin my studies and hopefully one day give back to the video game world by offering to it a game I've designed; and maybe, just maybe, I can create a legendary game that will influence someone just as games like FF7, Fallout 1&2, the Zelda games, and Resident Evil did for me.

I've been playing video games on a regular basis for a long time now and have spent time playing games in two ways. First I've spent time playing games online that have no end like World of Warcraft, Battlefield 2, Starcraft, and Warcraft 3. The second way is by playing console games as they came out like Assassin's Creed, Dead Rising, Fallout 3, Call of Duty, and Left for Dead. I found that playing games online was quite fun and challenging, like a faster, more visually stimulating game of chess, but it left me wanting. WoW never seemed to end and seemed more like work than fun. Battlefield 2 was always fun and the better I got the more I realized that I wasn't getting better, I was just spending more time playing than everyone else. The most important revelation I had was that I was missing out on playing shorter games that actually had closure. I was missing what I fell in love with, the next great adventure, the next masterpiece, the next incredible story. With my new found calling I ended my WoW account and started to focus more time into new titles.

The purpose for this blog is two fold. I went to Blockbuster and picked myself up a Game Pass. The Game Pass allows me to rent as many games as I wish and keep them as long as I wish, the catch being that I can only rent one game at a time. With my new Game Pass I've been playing anything and everything, just to sink my teeth into everything the video game industry tosses us. I've been making mental notes about each game in an effort to do some "research" for my aspiring new career. The first fold of this blog is to give me an actual format to write my findings down to keep track of them so I never forget how the environment in FarCry 2 was beautiful, immersive, and was such a vital part of the gameplay (having to be aware of where you're pointing your rocket launcher so you don't accidentally start a grass fire that inevitably burns you too). The second fold of my blog was more of a way for me to inform my friends (you) of which games are worth paying a penny for.

I've decided to call this blog "IMO" and it'll be based completely on my opinion. The format of the reviews will generally include a synopsis of the story, a critique of the gameplay, and my rating of the game. I haven't quite figured out a rating system that I don't think is completely bollocks just yet and may just be a yay or a nay. Anyway I hope you find it at least a bit interesting, and any comments are always welcome. If there's a game you think I'd like just email me, I'm always looking for the next legendary game.

Thank you for your time my friends.