Monday, November 30

Left 4 Dead 2 IMO


Having recently reviewed Left 4 Dead on the 7th I was very excited to play its sequel, Left 4 Dead 2. The Left 4 Dead series is best played as a multiplayer and as such I had play the newest one with a good friend of mine. Jeffman and I both enjoyed the first one and squealed like girls all the way through it. Jeffman is an avid video game player not unlike my self and I respect his opinion greatly. I have asked him to guest review this game with me. So let us embark on our zombie killing adventure.  

It has been nearly a year since Left 4 Dead was released and changed zombie video games forever.  Left 4 Dead 2 (L4D2) definitely adds to its predecessors great game play. The first thing to notice about L4D2 are the characters. We have a new cast of survivors to take through five new campaigns. I complained about the characters from the first Left 4 Dead because they were stereotypical and uninteresting. Our new survivors are also kind of stereotyped (an over-weight black coach, a skinny loud mouthed red neck) but I found them very likeable. The survivors talk more in L4D2 and it provides quite a comical relief from the stresses of how creepy the environments are. Each character brings with them a hilariousness that was lacking from the first game. While Jeffman and I played we found that one the other survivors (computer controlled) had an unusual attraction to me. I was playing as Nick and Coach kept running over to me to "heal" me even when his life was lower than mine! All campaign he would not keep his hands off of me, he even some how managed to "stop" Jeffman from reviving me just so he could do it.  

There are new special zombies in L4D2, in addition to the ones from the original, that add to the game's overall creepiness. The Spitter zombie projects acidic green liquid on the ground at the survivors feet that does some considerable damage over time. The Jockey infected scuttles about the level seeking survivors to jump upon and "ride" while munching on their head. The Charger is quite similar to the Tank zombie from the original but is easier to kill and this one will actually pick you up and take away from the other survivors. There are other special infected who do not have such game altering abilities but bring with them a whole new terror. The Hazmat Suit Zombie cannot be harmed by fire, and to be honest when Jeffman and myself first encountered on of these it was blood curdling. We discovered a few more zombies that were wearing other things in different levels but by far the most scary zombie ever was the Clown. These clown infected lead hordes of zombies to your location. All these new special zombies were a great addition to the game, they change the entire strategy.  

Each of the five campaigns is horrifying in its own way. Valve has done a great job of making every moment in each campaign scary. Jeffman and I were both quite squeamish as we made our way through the carnival level. I did notice that the safe rooms were far less interesting than in the first game. They were missing the scribbled messages on the wall which added a great emotionally engaging touch.  

Melee weapons. The final touch Valve added to L4D2. These weapons replace the pistol as your secondary weapon. This was the only aspect of the game I was disappointed in. Granted it was very fun picking up a cricket bat and smashing some zombie heads, it just became unpractical when considering the strategy of the game. Pistols are the default secondary weapon. They have unlimited ammo and one can always manage to find a second pistol early on in the game. Zombies in L4D2 will die from one bullet from a pistol, so while it is fun to get "up close and personal" while wielding a crowbar, it makes much more sense to keep your pistols and take care of business before they even get close.  

I thoroughly enjoyed L4D2. It brings exciting new levels and characters, gives new threat by adding creative special infected, and has more weapons to choose from. If you loved Left 4 Dead you will fall for Left 4 Dead 2 as well. This game still remains to be one of the most fun group games of this year and has great re-playability. I do suggest that if you have purchased the first one, it might be a good idea to trade it in when you go to buy L4D2. The two games are so similar that maybe Valve should have offered the game for a lower price. Then again, we are all just mindless, groaning, zombies who will pay any price for a video game.  

Thank you for your time my friends.


From the ever clever Jeffman:

Released less than a year after the original, Left 4 Dead 2 felt more like an expansion pack than a new game. It added a few gimmicks, but left a lot to be desired. While the gameplay was just as thrilling as the original, I couldn't help but feel disappointed in more than a few ways. In my opinion, it simply does not pack enough to warrant the outrageous $70 retail price.  

The sequel brings us melee weapons, a few new guns, and a handful of new infected enemies to duke it out with over the course of five new campaigns. Shawn and I played through two of the campaign levels, first through a mall and then through an amusement park. Facing masses of zombies led by "special" infected who would pounce on us with alarming accuracy, the two of us shouted, shot, and burned our way through the obstacles set before us with relative ease.  

Entertaining? Yes. Epic? No. To be completely honest, the novelty value of the game wore off rather quickly for me - before the end of the first hour disappointment set in. It wasn't anything special, it wasn't anything new. If you enjoyed the first game, you'll enjoy the second - but don't get your hopes up. The melee weapons provided are funny to use during the calmer moments of the game, but completely worthless as soon as the shit hits the proverbial fan - which, as you can expect, is a regular occurance in post-apocalyptia. The guns added offer no substantial bonus over their predecessors, and the screams and gurgles of the new infected are learned and recognized very early in the game.  

One thing that I loved in the first Left 4 Dead game was the cryptic messages scrawled on the walls of the safe rooms. Notes left behind for loved ones possibly travelling the same paths mixed between woeful or witty quips about the infection - small bits of information as to what may have happened. A story in a game without a story, it gave a sense of realism to gameplay. Throughout the three or so hours that Boots and I played the sequel, however, we only saw two of said messages. Their absense took a lot out of the game for me, as small a detail as they may have been originally, the atmosphere generated by them was sorely missed.

Wednesday, November 18

Call of Duty: Modern Warfare 2 IMO


As I have said in a previous post, I have decided to stick to single player games and put multiplayer games behind me. I have made this decision so that I could play more games in my search for the next great epic. Call of Duty: Modern Warfare 2 is a multiplayer game. There is a single player campaign but the game was designed to be a multiplayer shooter. I picked up Modern Warfare 2 on Tuesday when it came out and have been playing it since then. The campaign is only five hours long. I should have finished this post on Wednesday afternoon. Too addicted did I become to this game.  

I have a problem. I am a completionist. A completionist is someone who must explore every area in a video game. They just have to get every alternate ending, find every special weapon, or retrieve every animal orb. This disorder that I suffer from develops into a much larger issue when playing a game such as Modern Warfare 2. Let me explain. When playing online one receives experience points (exp) for killing enemies, killing enemies with certain guns, killing multiple enemies with a grenade, you get the idea. These exp are used to advance in rank, which in turn unlock more guns and equipment. Each weapon has about 7 attachments that can be unlocked by killing enemies with that weapon. All the unlocks allow for a completely customizable soldier. This alone is addicting but Modern Warfare 2 also tracks your stats with a progress bar. As a completionist I found myself saying "just one more round, I'm so close to being 90% complete!" I've spent the entire week just getting to the 19th rank and unlocking my ACOG Scope.  

Modern Warfare 2's campaign is about five hours long and is just as epic as it's predecessor. When I first booted the game up it asked me if I wanted to skip a mission that could be considered offensive or disturbing. I selected "No, I would not be offended" and started the campaign. It never actually said which mission would be offensive so I assumed I would be left to figure that out for myself. I find this interesting. I mean, why write a mission that could potentially be offensive or disturbing? Why is it necessary? Video games already get a bad rap for being too violent already, why must we push the envelope even more? During the campaign you play as Sergeant Gary "Roach" Sanderson of Task Force 141. Roach eventually fights under the command of Captain "Soap" MacTavish (the main character from Modern Warfare) as they both try to take down a group of terrorists called the Ultranationalists. As the story continued to the fourth mission I found myself walking out of an elevator in a Russian airport fully armed with 4 other men. As the other men opened fire on an entire customs line I realized that this was the mission that could potentially be offensive. The mission continues with these men gunning down civilians as we walked slowly through most of the airport. A special operations team shows up after a while to "stop" us, this was the moment I finally fired my weapon. The mission is quite critical in the plot's development but stilled seemed rather avoidable. Could you not just write it into a video? Or even write another mission that achieved the same result? Either way as I continued the campaign shifts back to the heroic Force 141 as you search to eliminate the Ultranationalists.  

I have had a hard time trying to review this game. It is an excellent Shooter. Very smooth in its controls, flows really well into multiplayer, and has some really great cut scenes. The only thing it fails to bring, however, is innovation. Modern Warfare 2 is everything I expected it to be because I expected it to be pretty much the same as the first one. This elusive "next great epic" should feel exciting because it will be something we have never experienced. Modern Warfare 2 is just another great Shooter. I am not going to say that this game is bad, I would not be able. Call of Duty: Modern Warfare 2 is a great game and you should all play it. I guess what I am trying to express is that it is not my passion. I love story-driven games, ones that innovate the industry, and move me emotionally and intellectually. I have been trapped too many times in the cycle of online gaming and have no desire to become that guy.

Thank you for your time my friends.

Tuesday, November 10

Dragon Age: Origins IMO


Before I dive into reviewing a game, I first look at the context in which the game was made. Often developers make a game to compete with another similar game being made. In this case you end up with games like Prototype and Infamous. Sometimes developers are just trying to make money off of a recent fad. After Halo proved how popular a space marine multiplayer FPS could be we saw games such as Resistance: Fall of Man and Gears of War come out. This doesn't mean all these games are bad, but it can be said that the motivation behind them certainly isn't creative. Still, some developers make games that are mostly unrelated to anything else except for previous games that they themselves have produced. Dragon Age is the most recent title from the incredibly brilliant BioWare. Electronic Arts purchased BioWare and Pandemic Studios in October of 2007 from the holding company VG Holding. They paid a pretty penny for it too. In an article on Kotaku it was disclosed that "EA paid up to $620 million in cash to the stockholders of VG Holding to get their hands on the companies." This little change hasn't stopped BioWare from creating some of the most amazing story-driven video games of the last 15 years. With a resume that includes NeverWinter Nights, Jade Empire, Star Wars: Knights of the Old Republic, the Mass Effect games, and a few more it's safe to say that when I picked up Dragon Age I had a good sense of what to expect. Since BioWare started making their RPGs in a third person perspective they've all had the same general feel about them. This isn't necessarily a bad thing because they've proven that they can handle this genre well. After all, "if it ain't broke, don't fix it."  

Dragon Age is a classic Role Playing Game based in a fantasy world. When I started the game I was slightly disappointed by the lack of creative races that I could make my character. The choices were stereotypical: Human, Elf, or Dwarf. I read up on these and discovered that the humans were the dominant race in the game and seemed to be a dime a dozen. The dwarves were near extinction at the hand of the Darkspawn, the main evil force in the game. Lastly the elves were either forest elves or city elves. These city elves are the servant class for the humans. Elves are discriminated against by being made slaves, forced to live in alienage's, and general maltreatment. Now that's creative and interesting. After choosing a race you must choose a class for your character. There was a small selection of classes to chose from, warrior, mage, and rogue. I quickly selected a male city elf, made him a warrior, named him "Boot" and began my adventure. I was presented with a quick background of who my character was and what the current situation in my life was like. Now here is where I started getting disappointed. In your average RPG you're given a much more in depth background for your character. The idea is to understand who you are role playing. Make decisions how you think your character would make them. Dragon Age doesn't do that. We are given a bit of a summary of our lives and left to figure out who our character really is. At first I did not like this, I felt a bit lost and disconnected from Boot. After a short time I decided to play the game as though it was actually me as the character. Once I made this decision I found myself really enjoying the game.  

After creating your character you must play through a small section of the game that is unique to the race and origin you selected. These are all quite creative and give a great sense of depth to the game once you've completed it. I played a few of the unique intro sections just to see something other than the one I chose. My favourite story has to be the city elf campaign, the one I originally selected. It's quite redemptive and forces your character to grow at quick pace. Despite having fun and different introductions, the game still has a slow start. Even being an experienced video game player I still needed to learn the basic game mechanics. I found the combat to be relatively easy to pick up but the radial menu, which is used to provide more options during game play, is awkward to control and feels quite slow when in combat. Dragon Age certainly takes its time walking you through its mechanics and gives a healthy history to the world which takes up a fair bit of time at the beginning.  

Dragon Age has a very well written story arc. I found myself desiring to play more just to progress through the plot. It's also not a sandbox style game which is really nice for a change. This allows for great direction and purpose. When a user has purpose they are never left wandering. Despite the game having a slow start, there's a great sense of urgency throughout the game that almost made me never want to put down my controller. There's plenty of "literature" in the game that provides more depth in the form of history and lore. I never read any of it. Mostly because I knew I wouldn't have the game very long and wanted to get as far as I could before I wrote my review. BioWare has created some of the most interesting worlds for their games and it would be well worth the time to read the extra content.  

Now there's a trend in the video game industry to make games that present the player with morally challenging problems. It's a cool concept and has been used for many years, but it's been poorly done. Most games that have these morally challenging issues present them in a very black-and-white way. Fable was the worst for this. It was painfully easy to chose the right or wrong paths. Dragon Age, on the other hand, puts your character through a gauntlet of morally ambiguous situations that can leave you with some very tough decisions.  

This leads me to my favourite part of Dragon Age. The Non Player Characters (NPCs). Along my journey I met many of interesting characters that could join my group. Each one of them has a deep, well-written past that affects they way talk to you and how they deal with situations. Many of them have pasts that are dark and filled with deeds that they are currently seeking redemption for. You learn more about their motives and desires as you talk to them. I spent quite a bit of time building a relationship with each of them. Part of why I liked this so much is that I am pretty tired of followers who are just fodder for my enemies. One particular moment I enjoyed occurred just after I had made some decisions on how to save a boy from being possessed by a demon. As I entered my camp site to get some rest and repair my gear, Alistair, a noble and religious knight, grabbed my arm and lost it on me. He berated me for letting the boy's mother sacrifice her life to save her son and using dark magic to do it. I enjoyed being held accountable for the actions I made in the game. It brings a whole new dynamic to your average adventure RPG. Interesting NPCs made it fun to play the game while trying to keep them together and work as a team. Now, as you can imagine in a game that relies heavily on communication, the dialog between characters needs to be well written. For the most part it is, there were some dialog options that were awkward and didn't really fit. Nothing to get hung up on for too long though. BioWare has done a great job again.  

A few friends of mine asked shortly after I received the game my thoughts on Dragon Age. I told them of my wariness. I wish I had told them that a wise man takes time to truly observe something before making a decision but alas I was quick to judge and told them I was not very impressed with it. Dragon Age has a great story arc, fun dialog, and phenomenal NPCs. I put about 20 hours into it before this review and was captivated. I will say that the beginning is somewhat slow but it can be ignored as you learn more and become invested in the story. The graphics are not the greatest I have ever seen but this can be forgiven since, overall, the game is good (you all remember The Legend of Zelda: A Link to the Past). This is my final thought on Dragon Age. If you find yourself sitting at home doing some menial task when you suddenly feel in your heart a strong desire for adventure. Look not to travel nor romance, my friends. Dragon Age will replace your boring, average life with one filled with battle, intrigue, romance, and magic.  

Thank you for your time my friends.

Saturday, November 7

Retro Review: Left 4 Dead IMO


I have this fixation with zombie media and culture. I love it. It is also the most frightening thing in the world. I continually watch movies or read books or play video games and every time I am unable to sleep that night. There are many schools of thought on zombie lore, where they come from, if they are alive or undead, fast or slow. However they come, zombies are just the most terrifying creature ever conceived. Max Brooks wrote The Zombie Survival Guide and World War Z which both define 'zombie' in the most complete way. These ghouls are the traditional slow moving, one bite and you're screwed flesh eaters. I think this type is my favourite. The psychological danger is just as great as the physical danger. I don't claim to be an expert but I have spent my fair share of time immersed in the zombie phenomenon and as such I feel like I can review Left 4 Dead with confidence.
Left 4 Dead has four campaigns which take roughly an hour each to complete. These campaigns are not connected to each other but are all very cool. The first campaign is my favourite. It starts on the roof of an apartment building and moves through the streets to a hospital and finishes in a climactic battle on the roof. The other campaigns include an airport and more rural backgrounds. Somehow the city back drop is more realistic (and battling zombies in the dark forest is just too terrifying). Each campaign is five chapters long and is divided up by having to get into safe rooms that save the game and load the next chapter. I didn't like a few of the chapters, they seemed a little unrealistic. I mean at one point I jumped into the sewers to continue our journey. Who knows their way around city sewers!? And why is it filled with zombies!? I liked the short campaigns, they were fun and high energy. That being said, I still found myself wanting a longer campaign and deeper story line. Maybe that's the epic adventurer in me looking for a long, emotionally draining, edge of my seat zombie survival journey. But, I understand that Left 4 Dead is a multiplayer survival game and the campaigns need to be short.
There are four playable survivors: Francis, Bill, Louis, and Zoey. To be honest I don't like any of them. They're stereotypical and lame. Although the game needed to have characters, and since the campaigns have no room for character growth, all the character types I could think of would be one dimensional too. There are five types of "boss" zombies ready to eat your flesh. All of them are quite creative, but the best of these is the "witch." I didn't like the "Tank" boss though, it seemed like I was fighting the Hulk. This isn't Marvel Zombies.
In my opinion, one of the most important factors in deciding if a game is worthy is its sense of immersion. To feel any emotion while playing a video game (other than frustration) depends on the ability to forget you're playing a simple video game. This is called immersion. Left 4 Dead has this uncanny ability to build suspense and dread in your heart, and when the situation really hits you, you'll be holding your breath. While I crept through a dark apartment in the first campaign I was so nervous. Immersion is what makes a great game.
There really isn't much to complain about in Left 4 Dead. A few things here and there but overall it was a really fun game, and I'd recommend it to anyone. Just remember: Left 4 Dead is designed to be played with other people. The more the merrier! That's why it's an amazing co-operative multiplayer game. Playing by yourself is kind of disappointing and leaves you wanting. If you do get a chance to play it make sure you have others to join in on the zombie killing fun.
Left 4 Dead 2 is scheduled to be released on November 17 2009 and looks incredible. It introduces 4 new characters and melee weapons. I'm looking forward to it; so should you.

Thank you for your time, my friends.